Lnq (Message Wall | contribs) No edit summary Tag: rte-source |
Lnq (Message Wall | contribs) Tag: rte-source |
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==See also== |
==See also== |
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− | * |
+ | *[[Earl]] |
+ | *[[gameplay]] |
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− | * |
+ | *[[Link Starbureiy's juker profile|Link Starbur''ei''y's juker profile]] |
− | * [[Lnq]] |
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− | * |
+ | *[[Lnq]] |
− | * |
+ | *[[SIM notation]] |
+ | *[[The Origamic Symphony]] |
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− | * [[UUef]] |
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− | * |
+ | *''[[UUelcome]]'' |
− | * |
+ | *[[UUelcome License]] |
Analogue: [http://en.wikipedia.org/wiki/White_and_Black_in_chess White and Black in chess] |
Analogue: [http://en.wikipedia.org/wiki/White_and_Black_in_chess White and Black in chess] |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 01:30, 12 November 2015
Black and White refers to the order and sequence of juker moves within earl. By default, Black moves first (i.e., makes the initial move), and White moves next. Black follows this with a new move or strategy. The notion(s) may also refer to which end of the string a gamer chooses to draw: Black takes one endpoint, and White takes the other. The determinance of coil (establishing fitness) is permissible as a game's first move (but this is usually - almost always - done by a gamer other than Lnq in a two-player mode in which the impresario is included).
Notes (+): + Lnq is Black by default (every other move belongs to Lnq because he is the controller). So, all other gamers (aside from the impresario) are White movers (White, being the 'complement', requires Lnq's signature on all plays).
+ As would be the case in turned-based games, moves are inductive: n, n + 1, et cetera. Even though our games are multiplayer, they are of the two-gamer type because Lnq is always at least one (1) of the gamers, leaving the other gamer as a unit (comprised of either a singlet or a team). Lnq plays as both Black and White in solitaire.
See also
- Earl
- gameplay
- Link Starbureiy's juker profile
- Lnq
- SIM notation
- The Origamic Symphony
- UUelcome
- UUelcome License
Analogue: White and Black in chess