From the standpoint of string logic-compliance, gameplay (ludological operation) is the foundational dynamic of how l-string functionality is transacted. By playing, we are generating walks for use in fibor determination and closure.

Basically, all games transition through three (3) phases: 1) the opening, 2) its middlegame, and 3) an endgame.


Note (+): Melodies are handled via the EGP Keynote.

Jukers are encouraged to use the Stewdio for juking activity.

Gameplay helps support the tuning of The Origamic Symphony (with patches and signatures).

See also

Community content is available under CC-BY-SA unless otherwise noted.