Ludology is the logic of games. This would be a complete proof in relation to movement (opening, middlegame, and endgame). A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a juker).

For ludological consideration, a game requires three (3) things (called rules): 1) a juker, 2) string, and 3) the interplay of rhetoric.


Notes (+): + A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space".

+ Our game engine (.uue) responds directly to calls (the "payload").

+' The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].

+ Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.

See also

Community content is available under CC-BY-SA unless otherwise noted.