Ludology is the logic of games. This would be a complete proof in relation to movement (opening, middlegame, and endgame). A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a juker).
+ Our game engine (.uue) responds directly to calls (the "payload").
+' The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].
+ Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.